Hey all,<div><br></div><div>As you should be aware if you were at the September meeting, or read the other thread[1], we're going to run a practical-ish evening in October.</div><div><br></div><div>The executive summary is: Paul Battley will be running a Battleships tournament and *before* the meeting you should write a player for the game engine that he has written[2]. During the meeting we'll run the tournament, declare a winner, and talk about the player implementations.</div>
<div><br></div><div>Read more: <a href="http://lrug.org/meetings/2011/09/26/october-2011-meeting/">http://lrug.org/meetings/2011/09/26/october-2011-meeting/</a></div><div>Register: <a href="http://skillsmatter.com/podcast/home/lrug-battleship/js-2718">http://skillsmatter.com/podcast/home/lrug-battleship/js-2718</a></div>
<div>Remind: <a href="http://lanyrd.com/2011/lrug-october">http://lanyrd.com/2011/lrug-october</a></div><div><br></div><div>Cheers,</div><div><br></div><div>Murray</div><div><br></div><div>[1] <a href="http://lists.lrug.org/pipermail/chat-lrug.org/2011-September/006352.html">http://lists.lrug.org/pipermail/chat-lrug.org/2011-September/006352.html</a></div>
<div>[2] <a href="https://github.com/threedaymonk/battleship">https://github.com/threedaymonk/battleship</a></div>