<div>So just to check I understand from the code: you are told that a battleship has been sunk, but NOT the precise location or orientation of the ship.<div><br></div><div>That's more information than I'm used to playing with, but it still leaves some figuring out to the Player, so it's a good compromise.</div></div>
<div><br>__________________________<div>Daniel Lucraft</div><div><br></div><div>danlucraft.com/blog</div><div>twitter.com/danlucraft</div><br></div>
<p style="color: #A0A0A8;">On Wednesday, 21 September 2011 at 19:35, Paul Battley wrote:</p>
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<span><div><div>On 21 September 2011 17:28, Tom Ward <<a href="mailto:tom@popdog.net">tom@popdog.net</a>> wrote:<br><blockquote type="cite"><div>Will it be the same instance of the player class used for each game?<br></div></blockquote><br>Probably not. You should not rely on this.<br><br>Note also that players will not necessarily have access to the filesystem.<br><br>Paul.<br>_______________________________________________<br>Chat mailing list<br><a href="mailto:Chat@lists.lrug.org">Chat@lists.lrug.org</a><br><a href="http://lists.lrug.org/listinfo.cgi/chat-lrug.org">http://lists.lrug.org/listinfo.cgi/chat-lrug.org</a><br></div></div></span>
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