Hi all,<div><br></div><div>Even though my own Rear Admiral h-lame was knocked out in the first round I really enjoyed working on my bot and seeing what everyone else had come up with. To that end, I wonder if Paul could put all the contestants on github so I can poke around and see why mine was so crap?</div>
<div><br></div><div>Watching the games last night I was struck that most people had gone for a hunt vs. kill mode. The hunt modes seemed mostly to diagonally stripe the board until a hit is made. The kill modes seemed mostly to circle the hit looking for other hits and then track along that "hit path" till it ran out of hits. Anyone implement their hunt vs. kill modes in an interesting way?</div>
<div><br></div><div>I also wonder if anyone else took an approach that was markedly different from this? For example Gunther, the glorious winner, took a completely different approach about finding all the permutations of how the ships fit into the known board state and then fire at the position that has a ship in it in the most board permutations. A really smart approach, and a winning one too!</div>
<div><br></div><div>Finally, did anyone do anything interesting with ship placement? I saw at least one bot was only placing the boats on the edges, and conversely one bot that would never place boats on the edges, and I'm sure there was at least one bot that always used the same boat placement.</div>
<div><br></div><div>Cheers,</div><div><br></div><div>Murray</div>