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I'd like to hear that talk.</div><div><div><br></div>-- <br><div>Richard Livsey<br>Co-Founder, MinuteBase </div><div>Meeting collaboration made easy<br><a href="http://minutebase.com">http://minutebase.com</a><br>+44 (0) 7841 260 797</div><div><br></div></div>
<p style="color: #A0A0A8;">On Thursday, 19 January 2012 at 10:09, Roland Swingler wrote:</p>
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<span><div><div><div>How about "Writing a space exploration game in ruby, and why I moved</div><div>to C++"...? :)</div><div><br></div><div>Hearing a bit about A) The various game libraries in ruby (it's been</div><div>years since I looked at Rubygame) B) where ruby really suffers in</div><div>performance terms and possibly C) any ideas you have about how to have</div><div>a game engine written in something fast but using ruby as layer on top</div><div>of that would all be interesting.</div><div><br></div><div>R</div><div><br></div><div>On Thu, Jan 19, 2012 at 9:53 AM, Chris Parsons <<a href="mailto:chris.p@rsons.org">chris.p@rsons.org</a>> wrote:</div><blockquote type="cite"><div><div>As is traditional, one of the talk subjects is at the mercy of the group: we</div><div>all vote on something we'd be interested in hearing about.</div><div><br></div><div>I'm happy to take on giving the talk, if you guys would like to suggest a</div><div>topic.</div><div><br></div><div>Chris</div></div></blockquote></div></div></span></blockquote><div><br>
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