[LRUG] Code samples: To do or not to do

Anthony Green Anthony.Green at bbc.co.uk
Tue Apr 7 06:43:04 PDT 2009


I have a lot of sympathy with this point of view.

Conversley my experience of meeting people at Scotland on Rails was
sufficiently positive to think 'it doesn't have to be like this'.

It was also why I felt something like Obie's RMM concept would be
interesting if it could force a change in company culture.


> The problem is that I'd say the majority of programmers literally do. not.
> give. a. fuck. about computer science, software craftsmanship, development
> methodologies; essentially everything and anything that we strive towards to
> make our chosen profession any good.  I'd go one step further and say that the
> majority of development teams, software houses, and other collections of
> programmers in employment also don't care about it, because they don't have
> technical leaders that do.
> 
> This creates a problem for those of us that do care about these things.  When
> we start talking about them when we already work somewhere we likely get blank
> stares and our ideas ignored, or pushed aside in the name of "speed" or "just
> do it this way this once 'cos the client is on the phone".  When we talk about
> them when being interviewed we get blank stares and passed over in favour of
> some other drone who won't come in and change everything and frighten the rest
> of the drones.
> 
> These are the people we are mostly trying to convince when recruiters ask for
> our CVs and our "2-3 lines of code".  It's not the recruiters, they're just
> responding to the requests of their clients.  If we're lucky, the recruiters
> will also be representing sensible companies with people like Paul driving
> their recruitment process (for what it's worth, our process to that which Paul
> describes).
> 
> Now, if you'll excuse me, I have to go and murder a unicorn, as I'm not sure
> I've increased the cynicism in the world enough today.


-- 
Anthony Green
Client Side Developer
Future Media & Technology for BBC Audio & Music Interactive




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