[LRUG] Contact Work and setting limits
Rob Lacey
contact at robl.me
Thu Oct 29 15:47:58 PDT 2009
Wow, I didn't expect that much response and for some very helpful
comments. Unfortunately the whole project was a fixed price because it
was for an educational institution with very strict budgets which went
through an agency, another company who has a relationship with the
institution. I hold my hands up totally and say I was too confident on
my estimate, and almost everything that could go wrong did go wrong. I
should have doubled the estimate for sure, 2.5 times would have me paid up.
I also didn't keep track of the little changes here and there, I guess
it feels a but petty to single out the small changes, tweaks and
ammendments but those small changes that *must* be complete to deem the
project complete add up and become a whole new section of work in itself
that I didn't quote for. I find it difficult to say no when of course I
share a common the goal with the client, I want them to be happy and I
want the project to be a success. So I should be stricter.
I needed a clear backlog, broken down into parts as small a parts as we
needed to define the scope of it. I have taken the Certified ScrumMaster
course and also have worked in a team using Scrum for over a year, but
when it came to a small project with seemingly small scope I
underestimated the need for it and it would have been a great help and
it would have been useful to have a clearly defined set of requirements
myself and the client could wrangle over.
Next project I'll be stricter, for sure.
Cheers
RobL
Eleanor McHugh wrote:
> On 29 Oct 2009, at 15:04, Rob Lacey wrote:
>> Hey guys,
>>
>> I wanted to ask for a bit of advice about contract work as I know
>> many of you are contractors or have contracted. I am wrapping up a
>> project with a client which has been troublesome to say the least. I
>> initially quoted 13 days to make ammendments to their existing Rails
>> application, and through the process this has stretched to about 32
>> days work. So I badly misjudged the length of the project, primarily
>> because I hadn't realised how broken their app was and how crazy some
>> of the code was (to me at least), along with requirements creeping in
>> that I should maybe have said no to, and problems post re-launch
>> which may have been there all along but have reared their ugly head
>> only now.
>>
>> The problem being that the client wants a working site, some of the
>> requirements fell outside of the original spec, and delivering a far
>> from finished article at the end of the quoted time was not really an
>> option. I can see from their point of view I quoted a time and price,
>> and delivered the project be it over a longer period of time so they
>> got what they wanted. But from my point of view the work I'm 19 days
>> down which is far from ideal.
>>
>> How does anyone deal with the issue of estimation going horribly
>> wrong? And how would you broach this with the client, obviously they
>> thought it would take only the quoted amount that time, so its a
>> tricky one. Is it fair to approach them and come to some compromise
>> over the cost of the project or do you just pick yourself up, forget
>> it and be more mean (and realistic) with your estimates next time.
>
> Based on my own nightmare experiences:
>
> 1. never estimate the cost of development until you've done a full
> code audit - and if the codebase is large enough that that takes more
> than two days, charge for;
>
> 2. never quote fixed price/time-scale on short projects: if you have
> six months of work on your plate there's a chance of staying within
> that timeframe, on a two-week project you're guaranteed to overrun;
>
> 3. fixed price means fixed spec, so make sure that every change
> request is documented and costed;
>
> 4. keep a backlog and review it regularly;
>
> 5. assume that things will go wrong at every stage;
>
> 6. the cardinal rule of software estimation: ALWAYS DOUBLE YOUR
> INITIAL ESTIMATE!!!!
>
>
> Ellie
>
> Eleanor McHugh
> Games With Brains
> http://slides.games-with-brains.net
> ----
> raise ArgumentError unless @reality.responds_to? :reason
>
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